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World project

The Great Tower

An unfinished tower beside The Crossroads. Every town raises it with real activity; when it stands, the Frontier expands.

Stage 0: Foundations

Stage 0: Foundations

3,097 of 150,000 points · 2% built

  1. FoundationsstartMarked-out foundations, a surveyor's tent and stacked stone.
  2. Scaffoldingat 10,000 pointsThe first courses of stone and timber scaffolding with workers.
  3. First Storeyat 35,000 pointsA full storey with arched windows and a crane.
  4. Belfryat 70,000 pointsThe tower passes the city walls; a belfry frame on top.
  5. Spireat 110,000 pointsThe spire goes up, visible from every region.
  6. Completeat 150,000 pointsThe Great Tower stands finished, its beacon lit.

When it is complete, a new Frontier region opens for founding and a world boss, the Ancient Dragon, appears at the tower.

How it rises

An unfinished tower beside The Crossroads. Every town's activity raises it: traders, quests, contributions and events. Money cannot buy it.

Points per activity
Distinct traders2 points per trader per day
Quests completed5 points per quest
Resources contributed0.1 points per contribution point
Town events hosted60 points per event
Town projects completed120 points per project

Each town adds at most 600 points a day, so no single town can build it alone. Money cannot buy it: only activity counts.

Last 24 hours

  • Distinct traders+1,716
  • Town projects completed+505
  • Resources contributed+180
  • Quests completed+36

The Frontier expands

Some regions start locked behind a frontier gate. When one opens, a road is built through its gate and its land becomes free for founding.

  • SaltcoastOpens next
  • SunreachLocked

100 plots are free in the open regions. Saltcoast opens when fewer than 8 plots are free in the open regions, or when the Great Tower is complete.

See free land on the world map