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How to Play

Glossary

Every Mintlands word in plain English: game terms, towns, coins, wallets, SOL and every fee.

Playing

Achievement
A badge for a milestone, such as visiting your first town. It shows on your profile.
Combat level
Your Combat skill level. It sets your health and how often and how hard you hit.Read more about Combat level
DiscoverAlso: discovery
Walk into a town for the first time: you get Exploration XP and can fast travel there from then on.Read more about Discover
Fast travel
Free, instant travel from the world map to The Crossroads or any town you have visited on foot. Not during combat, and with a short cooldown.Read more about Fast travel
Founder's HallAlso: registrar
The hall in The Crossroads where the Registrar helps you found a town.Read more about Founder's Hall
GatheringAlso: gather
Working a tree, rock or fishing spot for resources. Click it or press E. You keep going until you move or your bags are full.Read more about Gathering
Gold
The game's currency, from fights, quests and raids. It is never a token, is not on chain and cannot be withdrawn. There is nothing to buy with it yet.Read more about Gold
Grand Exchange
The hall in The Crossroads where you can find and trade any town's coin.Read more about Grand Exchange
Guest character
A character made without signing up. It is tied to this browser. Link a wallet to get it back on another browser or device.Read more about Guest character
InventoryAlso: bags
Your bags: 24 slots. Open it with I. Items are game resources, never tokens.Read more about Inventory
Notice board
Every town's board of daily quests. The board in The Crossroads only has news.Read more about Notice board
Party
Up to 5 players who share a party chat and see each other's health. Parties do not share XP or loot.Read more about Party
Quest
Work from a town's notice board: deliver resources (Wanted) or defeat bandits (Bounty) for gold, XP and town points.Read more about Quest
Resource node
A tree, rock or fishing spot. It runs out for a short while, then grows back for everyone.Read more about Resource node
Skill
One of ten abilities you level from 1 to 99 by doing it: Combat, Mining, Woodcutting, Fishing, Smithing, Cooking, Crafting, Archaeology, Trading, Exploration.Read more about Skill
Storehouse
Where you deliver resources to a town's current project. A camp uses its supply wagon.Read more about Storehouse
The CrossroadsAlso: crossroads, capital
The walled capital in the middle of the world, with the Grand Exchange, the Founder's Hall, a bank and an inn. It is not a coin.Read more about The Crossroads
Town pointsAlso: contribution points
Points a town earns from deliveries, finished quests and won raids. They count toward its Town Score.Read more about Town points
Town project
A building goal a town collects resources for. Finishing it changes the town for everyone.Read more about Town project
Wayfarer's HillAlso: spawn
Where new characters start, south of The Crossroads.Read more about Wayfarer's Hill
Waypoint
A marker on your minimap and world map that leads you to a place.Read more about Waypoint
World eventAlso: goblin raid, raid
A goblin raid on a town, announced a few minutes ahead. If the raid is beaten, its defenders get gold, Combat XP and Goblin Totems.Read more about World event
XPAlso: experience
Experience points. Every action earns XP in its skill, and enough XP raises the skill's level.Read more about XP

Towns

Active players (7d)
Characters who spent at least 2 minutes inside the town in the last 7 days.Read more about Active players (7d)
CitizenAlso: citizens, citizenship
In town stats, every wallet holding the coin. In the game, a player whose linked wallet holds at least $1 of it can become a citizen for a title and the town chat anywhere. Cosmetic and social only.Read more about Citizen
Condition
How active a town has been lately: Thriving, Declining, Dormant, Abandoned or Rebuilding.Read more about Condition
Founder
The player whose wallet created the coin. They chose their share of the creator fee, 0% to 70%, at founding.Read more about Founder
Free landAlso: plot, land for settlement
A plot where a new town can be founded: a gold claim marker on maps and a Land for settlement sign in the world.Read more about Free land
RuinsAlso: abandoned
A town left quiet for 14 days. The coin still exists, and the town can be rebuilt if activity returns.Read more about Ruins
The FrontierAlso: frontier
The north-east region, where most free land is and new towns cluster.Read more about The Frontier
TownAlso: settlement
A place in the world that belongs to one coin. It grows, or falls into ruin, with real activity.Read more about Town
Town level
Camp, Hamlet, Village, Town, City or Kingdom (0 to V), set by the Town Score.Read more about Town level
Town rankAlso: rank
The town's place by Town Score across the world. A new town shows New until it is first counted.Read more about Town rank
Town Score
A public 0 to 100 score from nine real inputs: holders, liquidity, traders, volume, active players, quests, deliveries, town economy and age. Market cap is not one of them.Read more about Town Score

Coins and money

24h volumeAlso: volume
The value of all trades of the coin in the last 24 hours.Read more about 24h volume
Bonding curve
pump.fun's automatic market for a new coin: the price rises as people buy and falls as they sell, by a fixed formula.Read more about Bonding curve
Bonding curve progressAlso: curve progress
How much of the curve's tradable supply has been bought. At 100% the coin graduates.Read more about Bonding curve progress
CoinAlso: token
A real cryptocurrency token on Solana. Every town is one coin, created on pump.fun when the town was founded.Read more about Coin
Creator feeAlso: creator fees
A fee on every trade that goes to the coin's creator-fee split, shown in SOL on each quote.Read more about Creator fee
Creator-fee splitAlso: fee split
How the creator fee is shared: founder 0% to 70%, town treasury at least 20%, Mintlands world treasury 10%. Locked on chain at founding.Read more about Creator-fee split
Explorer
A public website showing any Solana transaction or wallet. Mintlands links every trade, founding and treasury to one.Read more about Explorer
First buy
An optional buy of your new coin at its opening price, in the same transaction that creates it.Read more about First buy
FoundingAlso: found a town, launch
Launching a coin on pump.fun through Mintlands and placing its town on free land. Costs about 0.021 SOL in network fees and rent, plus any first buy.Read more about Founding
GraduationAlso: graduated
When a coin's bonding curve sells out, trading moves to a PumpSwap pool.Read more about Graduation
HolderAlso: holders
A wallet holding any amount of the coin. The bonding curve and pool do not count.Read more about Holder
Liquidity
The SOL in the coin's bonding curve or pool, shown in US dollars. With less liquidity, each trade moves the price more.Read more about Liquidity
Market capAlso: market capitalisation, market capitalization
The price of one token times the total supply. It is not money held by the town and is not part of the Town Score.Read more about Market cap
Max slippageAlso: slippage
How far the price may move before your trade lands. If it moves further, the trade is cancelled and no funds move.Read more about Max slippage
Minimum received
The least you will get after max slippage. The trade fails rather than give you less.Read more about Minimum received
Mint addressAlso: contract address, mint
The coin's unique address on Solana. Check it before you trade, because different coins can share a name.Read more about Mint address
Network fees and rentAlso: network fee, rent
Small SOL amounts Solana charges to process a transaction and to store new accounts.Read more about Network fees and rent
Not financial advice
Nothing in Mintlands is advice to buy or sell. Tokens are risky and can lose all their value. A town's size reflects activity, not value or future returns.Read more about Not financial advice
Price impact
How much your own trade moves the price. Bigger trades in smaller markets move it more.Read more about Price impact
Protocol fee
pump.fun's fee on every trade, shown in SOL on each quote.Read more about Protocol fee
pump.funAlso: pump fun, pumpfun
The launch protocol where every Mintlands coin is created and traded.Read more about pump.fun
PumpSwap poolAlso: pool, pumpswap
pump.fun's liquidity pool where graduated coins trade.Read more about PumpSwap pool
Quote
The expected result of a trade: what you receive, each fee and the minimum received. It refreshes every few seconds.Read more about Quote
Route
Where a trade runs: the pump.fun bonding curve or the PumpSwap pool.Read more about Route
Seed phraseAlso: private key, recovery phrase
The secret words that control a wallet. Never share them. Mintlands never asks for them, and nobody honest ever will.Read more about Seed phrase
Sign-in message
A free signature that proves you own a wallet. It sends no transaction and costs nothing.Read more about Sign-in message
SOLAlso: solana
Solana's own currency. Trades, fees and founding are paid in SOL.Read more about SOL
$TICKERAlso: ticker, symbol
A coin's short symbol, 2 to 10 letters or digits, written with a dollar sign. It is also the town page address: /town/TICKER.Read more about $TICKER
Town treasuryAlso: treasury
A public wallet that receives the town's share of creator fees. Anyone can audit it. Mintlands holds its key and spends it only on a fixed list of town actions, each recorded publicly.Read more about Town treasury
Traders (24h)Also: traders
Different wallets that traded the coin in the last 24 hours.Read more about Traders (24h)
Transaction
An action recorded on Solana, such as a buy, a sell or a coin launch. Your wallet shows it and asks you to approve it.Read more about Transaction
WalletAlso: phantom, solflare, backpack
An app such as Phantom, Solflare or Backpack that holds your SOL and coins and asks you to approve every transaction. Only needed to trade or found a town.Read more about Wallet