Spend 0.05 SOL from the treasury on Market Day?
- 0 votes0%
Yes
Spends Market Day, 0.05 SOL
- 0 votes0%
No
No treasury spend
Walking to the town…
Amberwood · Autumn Woodland View on the world map
$SOLVILLESolville
Solville is a town near The Crossroads housing a variety of traders both down bad and up big living in harmony.
Solville is a newly founded town in the first Epoch of MintLands housing degenerate trader both up big and down bad.
$SOLVILLE: the coin behind Solville.
Low $0.000003268High $0.000003383
Creator fees are split on chain: founder 30%, town treasury 60%, Mintlands world 10%. See the treasury, its ledger and the votes.
Holders can become citizens of Solville: cosmetic and social perks only, never a promise of returns.
The settlement itself: its people, its works and its roads.
No town project is under way. Projects open as the town grows.
The Town Score. Every input and weight is public.
Wallets holding any amount of the coin. The bonding curve and pool do not count.
Distinct characters that spent at least 2 minutes inside the town this week.
USD value of the token's pooled liquidity.
Solville's Mayor swaps storehouse goods with other towns. Trade caravans carry them along the road, and players can ride along as escorts in the game.
Nothing spare yet. Goods delivered beyond the building project are kept here.
Nothing right now.
No offers or caravans right now.
No trades yet.
Trades swap game resources between towns. They never involve SOL or the town's coin.
Friendly rivalry events against other towns: gathering races, monster hunts and boss races. Each town may fund prizes for its own side, and two towns may agree on a war chest that the winning side shares.
Announcements from the founder of Solville.
Speeches, proclamations and honours of Solville. The Mayor gives them in the town itself, for everyone there to see.
No speech from the podium yet.
No proclamations yet. The herald reads each one on the square at the next quarter hour.
No Champion this week. Each week the Mayor may crown one of the town's top contributors.
No knights yet. The Mayor may knight up to three citizens a week.
No honours yet. The Mayor may name up to ten citizens a week, such as Hero or Master Builder of Solville.
What the citizens of Solville ask their Mayor, and the answers. Citizens write requests, raise protest signs, sign petitions and call meetings in the game.
No request has waited more than three days.
In the last 30 days citizens sent 0 requests and the Mayor answered 0.
No public answers yet.
No Town Issues yet. A protest with enough citizens becomes one.
No petitions yet.
The town treasury, what it funds and what the citizens decide. Every treasury movement is public, with its transaction signature.
Paid out 0 SOL
Market DayVote rejected
0.05 SOL: 0.025 SOL to the Mintlands world treasury, 0.025 SOL in prizes for players who take part · Sponsor: Citizens of Solville · Error: The citizen vote did not pass.
0.05 SOL
not paid
What the wallet that founded Solville did with $SOLVILLE, read from the chain. Each line says what it measures, with a link to its transaction or wallet where there is one.
From every indexed trade of the coin on pump.fun (bonding curve and pool), whichever app placed it. SOL amounts are the trade amounts before pump.fun fees.
Only the founding wallet is shown. Other wallets its owner may control cannot be linked to it from the chain and are not included. Transfers between wallets are not trades: they change what a wallet holds, not what it bought or sold.
Updated Sep 30, 2026, 02:31 UTC. Refreshed about once a minute.
Solville was founded. Home of $SOLVILLE.
Creator-fee split locked on chain: founder 30%, town treasury 60%, Mintlands world treasury 10%.
Established a trade road to Jootown.
Established a trade road to Keystone.
Established a trade road to The Trenches.
Creator fees distributed: 0.1091 SOL to the town treasury (0.1818 SOL to all shareholders).
Completed the Stone Campfire Ring project
Creator fees distributed: 0.0007 SOL to the town treasury (0.0012 SOL to all shareholders).
The Mayor asked the citizens: "Spend 0.05 SOL from the treasury on Market Day?" Citizens can vote for 48 hours; the amount is reserved in the treasury meanwhile.
Citizens voted on "Spend 0.05 SOL from the treasury on Market Day?": no decision (0 votes; at least 3 citizens must vote, not counting the Mayor's own account, and one option must lead).
Solville is declining.
No holders yet.
Every town started as a camp.
Wallets with at least one trade of $5+ in the last 24h.
Lifetime contribution points delivered to the town storehouse.
Notice-board quests completed for this town in the last 30 days.
Market visits, contributions and quest turn-ins inside the town this week.
Days since founding. Old settlements earn a small, capped bonus.
Volume with each wallet capped, so one wallet cannot inflate activity.
score = 100 × Σ weight × min(1, log10(1 + value) ÷ log10(1 + reference))^2.5Locked on chain once configured (pump.fun fee sharing). Nobody can change it after that.
60% of this coin's pump.fun creator fee (currently 0.3% of the SOL amount of every trade) is paid to the town treasury wallet 2ZXrxjLdRbeHaoQhu3mTcuuL1AfeFxydokbdyw9HrRfs by the on-chain fee-sharing config (founder 30%, town 60%, Mintlands world treasury 10%; locked at founding). Mintlands holds the treasury key and spends it only on the town actions listed in the Mayor's Desk, each recorded publicly with its transaction. Holders receive no payouts from it and it implies no financial return.
The treasury pays for events, works and reward pools people can see and play. Events and works are split: half is paid to the Mintlands world treasury, half stays in the town treasury as prizes for players who take part. Nothing here is an investment or promises a return.
Special merchants, festival decorations, a rare cosmetic vendor, market-day quests, and townsfolk and visitors out at the stalls for 12 hours.
A bell tower rises beside the square and rings on the hour.
The town walls are rebuilt in stone.
A permanent monument to the citizens stands in the square.
Traders count once per wallet, buys and sells alike, and only with a trade above the wash-trading floor. Milestones change the town for everyone.
Founding Visitors: the first 25 characters to walk into Solville earn “Founding Visitor, Solville” for good.
Nothing funded is running.
Everyone who takes part with a linked wallet shares the prizes and reward pools, whatever their character's age or level, in proportion to what the server recorded: at most 10% of a pool per wallet, never the Mayor who funded it, and payouts under 0.001 SOL stay in the town treasury. For a pool the citizens voted for, only wallets linked before the vote opened are paid.
Anyone whose linked wallet holds $SOLVILLE can vote, any amount, if the wallet was linked before the vote opened. One wallet and one account, one vote: a bigger holding never adds votes. Only a Game Master can decide a vote without the citizens.
No vote is open right now.
Yes
Spends Market Day, 0.05 SOL
No
No treasury spend
| 9SOLVILLE |
| 0.000000247SOL |
| $0.000003397 |
| SCAM…gojy |
| 4d ago |
| sell | 26SOLVILLE | 0.000000742SOL | $0.000003403 | SCAM…gojy | 4d ago |
| sell | 18SOLVILLE | 0.000000495SOL | $0.000003405 | SCAM…gojy | 4d ago |
| sell | 313SOLVILLE | 0.000008831SOL | $0.000003407 | SCAM…gojy | 4d ago |
| sell | 250SOLVILLE | 0.000007064SOL | $0.000003407 | SCAM…gojy | 4d ago |
| sell | 179SOLVILLE | 0.000005046SOL | $0.000003407 | SCAM…gojy | 4d ago |
| sell | 179SOLVILLE | 0.000005046SOL | $0.000003407 | SCAM…gojy | 4d ago |
| sell | 139SOLVILLE | 0.000003924SOL | $0.000003406 | SCAM…gojy | 4d ago |
| sell | 139SOLVILLE | 0.000003924SOL | $0.000003406 | SCAM…gojy | 4d ago |
| sell | 272SOLVILLE | 0.00000769SOL | $0.000003399 | SCAM…gojy | 4d ago |
| sell | 242SOLVILLE | 0.000006836SOL | $0.000003399 | SCAM…gojy | 4d ago |
| sell | 218SOLVILLE | 0.000006152SOL | $0.000003399 | SCAM…gojy | 4d ago |
| sell | 195SOLVILLE | 0.000005521SOL | $0.000003399 | SCAM…gojy | 4d ago |
No guild calls Solville home yet.